![]() ![]() This will not create a dedicated server, nor automatically connect to one. Play Standalone: Starts a standalone game. Sets the net mode used for Play In Editor session: The image below shows testing with 4 players and a dedicated server. If you have more than one client world and select the Viewport display option for your Play In Editor session, one client world is shown in the viewport, and all others will be shown in new windows. ![]() This creates only one window to test play in, but it has the full functionality of a client connected to a dedicated server.Īfter setting these options, pick your preferred Play In Editor mode to begin testing gameplay. A basic test configuration for Blueprints that have functionality that relies on servers and clients is to have the Number of Players set to 1, and Play as Client selected. You can use the dedicated server to check for dedicated server only bugs, such as code that relies on a local player. Using the dedicated server means that none of your clients will be running as a listen server. If the NetMode is set to Play as Client, a dedicated server world is launched, although there is no display or local player for the dedicated server. If the Number of Players field is set to 1, and the NetMode is set to Play Standalone, your Play In Editor session will test standalone, non-networked gameplay. A dedicated server is launched in the background. Additional instances can be added depending on the number of clients.Ĭreates a session that acts as a client. A server can be created by enabling bLaunchSeparateServer.Ĭreates a session that acts as both a server and a client. This option does not create a dedicated server. Graphics Card: 512 MB - Pixel / Vertex shader 4.Using the Number of Players field, you can specify the total number of players you want to test.Ĭreates a Standalone game.Processor: Intel Core 2 DUO 2.6 Ghz / AMD Athlon 64 X2 4200+.Graphics Card: 256 MB - Pixel / Vertex shader 3.0. ![]()
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